AI Insights · Timothy · September 2024
Top 5 Slime Games Performance in Switzerland Q3 2024
Explore the performance trends of the top 5 slime games on a unified platform in Switzerland during Q3 2024, with insights from Sensor Tower.
In the third quarter of 2024, the top slime games in Switzerland showed varied performance metrics on a unified platform, encompassing both iOS and Android users. Data from Sensor Tower provides a detailed snapshot of these trends.
Super Slime - Black Hole Game by Supercent, Inc. exhibited a fluctuating weekly revenue, starting at around $35 and peaking at $42 in mid-August, before tapering off to $14 by the end of September. Downloads began robustly in July with figures around 654 but witnessed a decrease, settling at 275 in late September. Weekly active users started at approximately 3K, showing a slight decline to end the quarter at around 2.9K.
Dramaton LTD's Bruno - My Super Slime Pet saw consistent weekly revenue, with a peak of $195 in August. Downloads varied, reaching a high of 291 in mid-August, while active users peaked at 1.8K in the same period, ending the quarter with around 1.7K users.
My Talking Slimy: Super Cat 3D from Pixeland LLC demonstrated a steady increase in revenue, reaching $707 by the end of September. Downloads spiked in early September to 307, and active users saw a peak of 1.1K in the same timeframe before declining to 886.
The Super Slime Simulator, another title from Dramaton LTD, experienced stable weekly downloads, fluctuating between 132 and 186. Revenue saw a peak of $95 in early July, with active users peaking at 1K in mid-July.
Finally, Fluid Simulation by Pavel Dobryakov had sporadic revenue, with occasional peaks like $67 in late August. Downloads were minimal, with a peak of 48 in August, and active users showed a modest increase, reaching 51 by the end of September.
For more detailed insights and to explore further data on these applications, Sensor Tower offers comprehensive analytics and reports.